Dateinstallation {
	{ Rasenmaeher-gelb_Str_BH1.gsb >> Resourcen\Rollmaterial\Figuren\Rasenmaeher-gelb_Str_BH1.gsb }
	{ Rasenmaeher-gelb_Str_BH1.txt >> Resourcen\Rollmaterial\Figuren\Rasenmaeher-gelb_Str_BH1.txt }
	{ Rasenmaeher-gelb_Str_BH1.ini >> Resourcen\Rollmaterial\Figuren\Rasenmaeher-gelb_Str_BH1.ini }
	{ Mann_schieb_3_BH1.gsb >> Resourcen\Rollmaterial\Figuren\Mann_schieb_3_BH1.gsb }
	{ Mann_schieb_3_BH1.txt >> Resourcen\Rollmaterial\Figuren\Mann_schieb_3_BH1.txt }
	{ Mann_schieb_3_BH1.ini >> Resourcen\Rollmaterial\Figuren\Mann_schieb_3_BH1.ini }
	{ Mann_schieb_3_Str_BH1.gsb >> Resourcen\Rollmaterial\Figuren\Mann_schieb_3_Str_BH1.gsb }
	{ Mann_schieb_3_Str_BH1.txt >> Resourcen\Rollmaterial\Figuren\Mann_schieb_3_Str_BH1.txt }
	{ Mann_schieb_3_Str_BH1.ini >> Resourcen\Rollmaterial\Figuren\Mann_schieb_3_Str_BH1.ini }
	{ Rasenmaeher-gelb_BH1.gsb >> Resourcen\Rollmaterial\Figuren\Rasenmaeher-gelb_BH1.gsb }
	{ Rasenmaeher-gelb_BH1.txt >> Resourcen\Rollmaterial\Figuren\Rasenmaeher-gelb_BH1.txt }
	{ Rasenmaeher-gelb_BH1.ini >> Resourcen\Rollmaterial\Figuren\Rasenmaeher-gelb_BH1.ini }
	{ Rasenmaeher-gelb_IM_BH1.gsb >> Resourcen\Immobilien\Zubehoer\Rasenmaeher-gelb_IM_BH1.gsb }
	{ Rasenmaeher-gelb_IM_BH1.ini >> Resourcen\Immobilien\Zubehoer\Rasenmaeher-gelb_IM_BH1.ini }
	{ Rasenmaeher_gelb_BH1.mod2 >> Resourcen\Modelle\BH1\Zubehoer\Rasenmaeher_gelb_BH1.mod2 }
	{ Mann_OK_Hemd_hrot_beide_1_BH1.mod2 >> Resourcen\Modelle\BH1\RM-Figuren\Mann_OK_Hemd_hrot_beide_1_BH1.mod2 }
	{ Mann_OS_Hose_blau_re_1_BH1.mod2 >> Resourcen\Modelle\BH1\RM-Figuren\Mann_OS_Hose_blau_re_1_BH1.mod2 }
	{ Mann_US_Hose_blau_re_1_BH1.mod2 >> Resourcen\Modelle\BH1\RM-Figuren\Mann_US_Hose_blau_re_1_BH1.mod2 }
	{ Mann_OS_Hose_blau_li_1_BH1.mod2 >> Resourcen\Modelle\BH1\RM-Figuren\Mann_OS_Hose_blau_li_1_BH1.mod2 }
	{ Mann_US_Hose_blau_li_1_BH1.mod2 >> Resourcen\Modelle\BH1\RM-Figuren\Mann_US_Hose_blau_li_1_BH1.mod2 }
	{ Mann_2Arme_Hemd-hlb_hrot_schieb_BH1.mod2 >> Resourcen\Modelle\BH1\RM-Figuren\Mann_2Arme_Hemd-hlb_hrot_schieb_BH1.mod2 }
	{ Rasenmaeher_BH1.wav >> Resourcen\Sounds\EEXP\Rasenmaeher_BH1.wav }
	{ leer_BH1.wav >> Resourcen\Sounds\EEXP\leer_BH1.wav }
	{ 2780.dds >> Resourcen\Parallels\2780.dds }
	{ 3642.dds >> Resourcen\Parallels\3642.dds }
}

Texturskript {
	{ 2780 >> Textur{	id(2780)	name(2780)	automipmap()	billboarding()	magfilter(1)	minfilter(1)	} }
	{ 3642 >> Textur{	id(3642)	name(3642)	automipmap()	billboarding()	magfilter(1)	minfilter(1)	} }
}
