Dateinstallation{
{ 0445.dds >> Resourcen\Parallels\0445.dds }
{ 0447.dds >> Resourcen\Parallels\0447.dds }
{ 0448.dds >> Resourcen\Parallels\0448.dds }
{ 0449.dds >> Resourcen\Parallels\0449.dds }
{ 0451.dds >> Resourcen\Parallels\0451.dds }
{ 0600.dds >> Resourcen\Parallels\0600.dds }
{ 0602.dds >> Resourcen\Parallels\0602.dds }
{ 0608.dds >> Resourcen\Parallels\0608.dds }
{ 0640.dds >> Resourcen\Parallels\0640.dds }
{ 3072.dds >> Resourcen\Parallels\3072.dds }
{ DR_Nah_ABmhu.gsb >> Resourcen\Rollmaterial\Schiene\Personenwaggons\DR_Nah_ABmhu.gsb }
{ DR_Nah_ABmhu.ini >> Resourcen\Rollmaterial\Schiene\Personenwaggons\DR_Nah_ABmhu.ini }
{ DR_Nah_ABmhu.txt >> Resourcen\Rollmaterial\Schiene\Personenwaggons\DR_Nah_ABmhu.txt }
{ DR_Nah_Byu_438.gsb >> Resourcen\Rollmaterial\Schiene\Personenwaggons\DR_Nah_Byu_438.gsb }
{ DR_Nah_Byu_438.ini >> Resourcen\Rollmaterial\Schiene\Personenwaggons\DR_Nah_Byu_438.ini }
{ DR_Nah_Byu_438.txt >> Resourcen\Rollmaterial\Schiene\Personenwaggons\DR_Nah_Byu_438.txt }
{ gh2_ABmhu.mod2 >> Resourcen\Modelle\GH2\DB_Nah5\AByz_407_vr\gh2_ABmhu.mod2 }
{ gh2_Byu_438.mod2 >> Resourcen\Modelle\GH2\DB_Nah5\Byz_439_vr\gh2_Byu_438.mod2 }
{ gh2_Dg_GP200.mod2 >> Resourcen\Modelle\GH2\gh2_Dg_GP200.mod2 }
}
Texturskript{
{ 445 >> Textur{ id(445) name(0445) automipmap() repeat_t() magfilter(1) minfilter(1) } }
{ 447 >> Textur{ id(447) name(0447) automipmap() repeat_s() magfilter(1) minfilter(1) } }
{ 448 >> Textur{ id(448) name(0448) automipmap() magfilter(1) minfilter(1) } }
{ 449 >> Textur{ id(449) name(0449) automipmap() billboarding() magfilter(1) minfilter(1) } }
{ 451	>> Textur{ id(451) name(0451) automipmap() magfilter(1) minfilter(1) } }
{ 600 >> Textur{ id(600) name(0600) automipmap() billboarding() magfilter(1) minfilter(1) } }
{ 602 >> Textur{ id(602) name(0602) automipmap() billboarding() magfilter(1) minfilter(1) } }
{ 608 >> Textur{ id(608) name(0608) automipmap() billboarding() magfilter(1) minfilter(1) } }
{ 640 >> Textur{ id(640) name(0640) automipmap() billboarding() magfilter(1)  minfilter(1) } }
{ 3072 >> Textur{ id(3072) name(3072) automipmap() billboarding() magfilter(1) minfilter(1) } }
}