Dateinstallation {
	{ Bootstrailer_FF1_leer.gsb >> Resourcen\Rollmaterial\Strasse\Anhaenger\Bootstrailer_FF1_leer.gsb }
	{ Bootstrailer_FF1_leer.txt >> Resourcen\Rollmaterial\Strasse\Anhaenger\Bootstrailer_FF1_leer.txt }
	{ Bootstrailer_FF1_leer.ini >> Resourcen\Rollmaterial\Strasse\Anhaenger\Bootstrailer_FF1_leer.ini }
	{ Bootstrailer_FF1.gsb >> Resourcen\Rollmaterial\Strasse\Anhaenger\Bootstrailer_FF1.gsb }
	{ Bootstrailer_FF1.txt >> Resourcen\Rollmaterial\Strasse\Anhaenger\Bootstrailer_FF1.txt }
	{ Bootstrailer_FF1.ini >> Resourcen\Rollmaterial\Strasse\Anhaenger\Bootstrailer_FF1.ini }
	{ Basis_oh_Dr.mod2 >> Resourcen\Modelle\FF1\Strasse\Anhaenger\Bootstrailer\Basis_oh_Dr.mod2 }
	{ StRd.mod2 >> Resourcen\Modelle\FF1\Strasse\Anhaenger\Bootstrailer\StRd.mod2 }
	{ Ax.mod2 >> Resourcen\Modelle\FF1\Strasse\Anhaenger\Bootstrailer\Ax.mod2 }
	{ Basis_mit_DR.mod2 >> Resourcen\Modelle\FF1\Strasse\Anhaenger\Bootstrailer\Basis_mit_DR.mod2 }
	{ Gurte.mod2 >> Resourcen\Modelle\FF1\Strasse\Anhaenger\Bootstrailer\Gurte.mod2 }
	{ FF1_Kleinkreuzer.pdf >> Resourcen\Doc\FF1_Kleinkreuzer.pdf }
	{ 17328.dds >> Resourcen\Parallels\17328.dds }
	{ 18049.dds >> Resourcen\Parallels\18049.dds }
}

Texturskript {
	{ 17328 >> Textur{	id(17328)	name(17328)	automipmap()	billboarding()	repeat_s()	repeat_t()	magfilter(1)	minfilter(1)	} }
	{ 18049 >> Textur{	id(18049)	name(18049)	automipmap()	billboarding()	magfilter(1)	minfilter(1)	} }
}
